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Unity engine games crash
Unity engine games crash










  1. #UNITY ENGINE GAMES CRASH DRIVER#
  2. #UNITY ENGINE GAMES CRASH FULL#

Try to figure out which script the crash happens in and debug it using mono develop on the device.It may stop some random crashes, like those caused by using some rare. Try turning the “fast script call” and code stripping off. Now uncaught null ref exceptions will be printed to the Xcode console with the appropriate managed call stack. Xcode 4 has a really nice GUI for debugging crashes, Xcode 3 has less.Įnable development build and script debugging. Scroll up to understand what is happening in the function it occurs in.try to match that code within the fresh out.txt file.Look at the code around pc from the stacktrace.use ARM EABI tools from the Android NDK like this: objdump.exe -S libmono.so > out.txt.If the crashlog does not help you can disassemble it to get a rough understanding of what has happened.libmono.so - either a Mono bug or you’re doing something Mono strongly dislikes.So find Dalvik’s stacktrace, look at your JNI code or anything Java-related (including your possible changes to the AndroidManifest.xml). libdvm.so - the crash is in the Java world, somewhere with Dalvik.libunity.so - the crash is in the Unity code or the user code.Either use c++filt (part of the ndk) or the other methods, like: to decode the mangled function calls Watch the stacktrace (Android 3 or newer).Unity prints some things on the devices as well Logcat console for Android and Xcode gdb console on iOS devices Debugging on Android This will help you track down what has caused Unity crash to crash or find out what’s wrong with your assets.

unity engine games crash

#UNITY ENGINE GAMES CRASH FULL#

You can try to understand what’s happening, and watch the full log of your coding session.

unity engine games crash

Here you will get the full picture, not just a console fragment. If you are trying to understand what is going on look at the editor.log.

#UNITY ENGINE GAMES CRASH DRIVER#

Also Unity prints status reports to the console - loading assets, initializing mono, graphics driver info. The Debug messages, warnings and errors all go to the console. Verify it is not because of out of memory (restart your device, use the device with maximum RAM for the platform, be sure to watch the logs).Follow the instructions on Optimizing the Size of the Built iOS Player (iphone-playerSizeOptimization) to make sure your game does not crash with stripping on iOS.Disable code stripping (and set “slow with exceptions” for iOS).












Unity engine games crash